Class BankInventoryEntity

    • Method Summary

      All Methods Instance Methods Concrete Methods 
      Modifier and Type Method Description
      int count()
      Returns the quantity of the item in your inventory when the bank interface is open.
      boolean deposit​(int amount)
      Deposits a set amount of the given item from the players inventory to the bank.
      boolean depositAll()
      Deposits all of the given item from the players inventory into the bank.
      boolean depositFive()
      Deposits five of the given items from the players inventory into the bank.
      boolean depositOne()
      Deposits one of the given item from the players inventory into the bank.
      boolean depositTen()
      Deposits ten of the given items from the players inventory into the bank.
      int getId()
      The item ID for the wrapped game entity
      java.lang.String getName()
      The game entities name.
      boolean interact​(java.lang.String action)
      Interacts with the entity using the given action verb.
      boolean wear()
      Attempts to wear an item in the inventory while the bank interface is open.
      boolean wield()
      Attempts to wield an item in the inventory while the bank interface is open BankInventoryEntity.
      boolean wieldOrWear()
      Attempts to wield or wear an item in the inventory while the bank interface is open.
      • Methods inherited from class java.lang.Object

        clone, finalize, getClass, notify, notifyAll, toString, wait, wait, wait
    • Method Detail

      • getName

        public java.lang.String getName()
        Description copied from interface: Interactable
        The game entities name.
        Returns:
        The name of the game entity i.e. NPC name for NPC's, item name for ContainerItem's, and GameObject name for various game objects.
      • interact

        public boolean interact​(java.lang.String action)
        Description copied from interface: Interactable
        Interacts with the entity using the given action verb.
        Parameters:
        action - The menu action to trigger (e.g., "Attack", "Talk-to", "Take")
        Returns:
        true if the interaction packet was successfully queued/sent
      • getId

        public int getId()
        Description copied from interface: Interactable
        The item ID for the wrapped game entity
        Returns:
        int Item id
      • count

        public int count()
        Returns the quantity of the item in your inventory when the bank interface is open.
        Returns:
        Int the quantity of the bank inventory entity (this will be the stack size of the item if its noted) or the value of the item if it's coins.
      • depositOne

        public boolean depositOne()
        Deposits one of the given item from the players inventory into the bank.
        Returns:
        true if the deposit was successful and false otherwise.
      • depositFive

        public boolean depositFive()
        Deposits five of the given items from the players inventory into the bank.
        Returns:
        true if the deposit was successful and false otherwise.
      • depositTen

        public boolean depositTen()
        Deposits ten of the given items from the players inventory into the bank.
        Returns:
        true if the deposit was successful and false otherwise.
      • deposit

        public boolean deposit​(int amount)
        Deposits a set amount of the given item from the players inventory to the bank. If the amount is not one of: 1, 5, or 10 then all of the given item will be deposited by default.
        Parameters:
        amount - The amount of the item to deposit: 1, 5, 10, or any other integer for all of the item
        Returns:
        True if the deposit was successful and false otherwise
      • depositAll

        public boolean depositAll()
        Deposits all of the given item from the players inventory into the bank.
        Returns:
        True if the deposit was successful and false otherwise.
      • wieldOrWear

        public boolean wieldOrWear()
        Attempts to wield or wear an item in the inventory while the bank interface is open. The method will find the first matching action on BankInventoryEntity either "wield" or "wear" and invoke the action. This is useful when you have a combination of weapons and items in the inventory that need to be equipped or wielded.
        Returns:
        True if the wield/wear action was successfully invoked and false otherwise.
      • wear

        public boolean wear()
        Attempts to wear an item in the inventory while the bank interface is open.

        The action is typically used to equip wearable items such as armor or accessories from the player's bank inventory.

        Note: This method does not validate whether the "Wear" action is supported for the current bank inventory entity, nor does it handle cases where this action fails or is unavailable. Validation and exception handling should be implemented as needed in upstream logic.

        Returns:
        true if the "Wear" action is invoked without encountering any internal errors. The return value does not guarantee the success of the action within the context of the game.
      • wield

        public boolean wield()
        Attempts to wield an item in the inventory while the bank interface is open BankInventoryEntity.

        This action is typically used to equip items such as weapons or tools from the player's bank inventory.

        Note: This method does not validate if the "Wield" action is supported for the current bank inventory entity or if the action is successful within the game. Additional validation and error handling should be implemented in the calling logic as necessary.

        Returns:
        true if the "Wield" interaction is invoked successfully without any internal client error. The return value does not guarantee that the action completes as intended within the game.