| SimulationAction |
Action edge used while expanding and executing simulation trees.
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| SimulationDecisionAdapter |
Converts decision-tree simulation results into executable game actions.
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| SimulationDecisionAdapter.AdaptOptions |
Action adaptation options for optional runtime interaction steps.
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| SimulationDecisionAdapter.ExecutableAction |
Runtime action payload translated from a simulation decision.
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| SimulationDecisionAdapter.ExecutableStep |
Runtime step payload translated from simulation decisions.
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| SimulationEngine |
Core simulation engine for snapshot-driven tree generation.
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| SimulationNpcProfile |
NPC combat and movement profile used while simulating each NPC id.
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| SimulationScenario |
Input bundle for simulation tree generation.
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| SimulationState |
Mutable branchable state used while expanding the simulation tree.
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